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Imagine.config
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Text File
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1995-03-20
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8KB
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264 lines
# Misc. Stuff
PPTH "" # path for Imagine.pic
EDIT "C:\ed" # text editor to use for "Edit Movie"
QUIK "HAM" # quickrender preset name
QURM "Scanline" # quickrender rendering method
QUFF "RGBN" # quickrender file format
QPTH "" # path for quickrender pic
PSDR "" # Postscript font directory
STGF "" # Default staging file name
TDIR "" # Path for temporary RGB files
OLDA T # flag - use "old" anti-aliasing in trace
GRON T # flag - grid on/off
BWLN T # flag - do lines in "B & W Shade"
COLN F # flag - do lines in "Color Shade"
WARN T # flag - warn about unsaved changes
WRNO T # flag - warn about overwriting existing object files
SREV F # flag - reverse lenses in 3D stereo
FRUN F # flag - free undo info before quickrender
FRCP T # flag - free copy/paste info before quickrender
FRMV T # flag - free editor "movie" before quickrender
FRPV F # flag - free persp view info after screen update
GNEW T # initial "Generate New ..." button state
DITH T # initial "Auto Dither" button state
USFC F # initial "Use Firecracker" button state
OPAL F # use OpalVision, not Firecracker
RTNA F # "use Retina", not Opal or Firecracker (for 24 bit display)
REMU F # expect RetinaEMU for Imagine screen: use SMOD and S256 settings
USAA T # use AA chip set if available
S256 F # run 640x480 Imagine in a 256 color display (if possible)
BGRD 555 # background color
FGRD 000 # edge color
REQC e92 # requester & gadgets color (bounding box & drag points)
BVLB fc7 # bright bevel color (points & group lines)
BVLD b62 # dark bevel color (selected objects edges & points)
GRID 666 # grid color
PICK 66f # picked edge color
PPNT f66 # picked point color
SPCK c6f # selected picked edge
SPPT ff6 # selected picked point
BWLC fff # line color in "B & W Wire/Shade"
COLC fff # line color in "Color Shade"
STAR 888 # star color in "Trace" and "Scanline"
COL0 000 # "color 0" RGB value for stills
QSKY 000000 # "Quickrender" background color
GENC 010101 # "genlock" color for non-Amiga IFFs
NUMS 3 # number of screens to use in Make Movie
EDLE 30 # anti-aliasing threshold
AARC 255 # anti-aliasing rays per pixel limit
RSDP 8 # "resolve depth" (multiple reflections)
GNDN 16 # # of divisions in ground
OCTD 6 # # levels in oct-tree (6 max)
SMOD 0 # imagine screen width: 0=640,1=800,2=1024,3=1280
GNDS 1024.000 # ground size
SCRL 0.250 # scroll percantage (of screen width/height)
GSIZ 20.000 # initial grid size
QINT 255.000 # "Quickrender" light intensity
OTRL -1 # max oct-tree RAM in KBytes (or -1)
OTFL 40 # min free RAM after oct-tree (Kb) (or -1)
ATPT "attrib" # Attributes directory path
AT01 "Gold" # 1st attribute name
AT02 "Chrome" # 2nd attribute name
AT03 "Mirror" # 3rd attribute name
AT04 "Steel" # 4th attribute name
AT05 "Brass" # 5th attribute name
AT06 "Glass" # 6th attribute name
AT07 "Ketsup" # 7th attribute name
AT08 "Coco" # 8th attribute name
AT09 "Flesh" # 9th attribute name
AT10 "Tireblk" # 10th attribute name
AT11 "RedChrm" # 11th attribute name
AT12 "BluChrm" # 12th attribute name
AT13 "GrnChrm" # 13th attribute name
AT14 "RedGlass" # 14th attribute name
AT15 "BluGlass" # 15th attribute name
AT16 "GrnGlass" # 16th attribute name
AT17 "Peach" # 17th attribute name
AT18 "Cream" # 18th attribute name
AT19 "Pink" # 19th attribute name
AT20 "Violet" # 20th attribute name
AT21 "Gray" # 21st attribute name
AT22 "DkGreen" # 22nd attribute name
AT23 "DkBlue" # 23rd attribute name
AT24 "Blood" # 24th attribute name
AT25 "OrangPel" # 25th attribute name
# Rendering Presets
PSET HAM,320,256,11,10,HAM
PSET HAM Overscan,352,282,11,10,HAM
PSET HAM Quarterscreen,160,128,11,10,HAM
PSET Laced HAM,320,512,22,10,HAM|LACE
PSET Laced HAM Overscan,352,564,22,10,HAM|LACE
PSET Laced HAM Quarterscreen,160,256,22,10,HAM|LACE
PSET Lores,320,256,11,10
PSET Lores Overscan,352,282,11,10
PSET Lores Quarterscreen,160,128,11,10
PSET Hires,640,512,11,10,HIRES|LACE
PSET Hires Overscan,704,564,11,10,HIRES|LACE
PSET Hires Quarterscreen,320,256,11,10,HIRES|LACE
PSET OpalHires,640,512,11,10,HAM|HIRES|LACE
PSET OpalLaced,320,512,22,10,HAM|LACE
PSET OpalLores,320,256,11,10,HAM
PSET OpalHires Overscan,736,576,11,10,HAM|HIRES|LACE
PSET OpalLaced Overscan,368,576,22,10,HAM|LACE
PSET OpalLores Overscan,368,286,11,10,HAM
PSET HAM8,320,256,11,10,AAcs|HAM
PSET Hires8,640,512,11,10,AAcs|HAM|HIRES|LACE
PSET Laced HAM8,320,512,22,10,AAcs|HAM|LACE
PSET Hires HAM8,640,512,11,10,AAcs|HAM|HIRES|LACE
# Function Keys
FD01 650 # Pick Select
FD02 660 # Unpick Select
FD03 670 # Unpick Last
FD04 391 # Add Axis
FD05 394 # Add Primitive
FD06 4e1 # Pick Method: Click
FD07 510 # Attributes Requester
FD08 4e2 # Pick Method: Drag Box
FD09 4e3 # Pick Method: Lasso
FD10 4d1 # Magnetism On/Off
FD11 650 # Pick Select
FD12 660 # Unpick Select
FD13 670 # Unpick Last
FD14 150 # Action Editor
FD15 190 # Preferences Editor
FD16 110 # Project Editor
FD17 160 # Spline Editor
FD18 120 # Forms Editor
FD19 130 # Cycle Editor
FD20 140 # Stage Editor
FF06 610 # Select/Click
FF08 620 # Select/Drag Box
FF09 630 # Select/Lasso
FF13 160 # Spline Editor
FF14 150 # Action Editor
FF15 190 # Preferences Editor
FF16 110 # Project Editor
FF17 120 # Detail Editor
FF19 130 # Cycle Editor
FF20 140 # Stage Editor
FC14 150 # Action Editor
FC15 190 # Preferences Editor
FC16 110 # Project Editor
FC17 120 # Detail Editor
FC18 130 # Forms Editor
FC20 140 # Stage Editor
FS01 540 # Pick Select
FS02 550 # Unpick Select
FS03 560 # Unpick Last
FS11 540 # Pick Select
FS12 550 # Unpick Select
FS13 560 # Unpick Last
FS14 150 # Action Editor
FS15 1a0 # Preferences Editor
FS16 110 # Project Editor
FS17 120 # Detail Editor
FS18 130 # Forms Editor
FS19 140 # Cycle Editor
FA13 160 # Spline Editor
FA15 1a0 # Preferences Editor
FA16 110 # Project Editor
FA17 120 # Detail Editor
FA18 130 # Forms Editor
FA19 140 # Cycle Editor
FA20 150 # Stage Editor
FP01 650 # Pick Select
FP02 660 # Unpick Select
FP03 670 # Unpick Last
FP04 380 # Add Axis
FP05 560 # Make Continuous
FP06 461 # Pick Method: Click
FP07 570 # Make Discontinuous
FP08 462 # Pick Method: Drag Box
FP09 463 # Pick Method: Lasso
FP11 650 # Pick Select
FP12 660 # Unpick Select
FP13 670 # Unpick Last
FP14 160 # Action Editor
FP15 190 # Preferences Editor
FP16 110 # Project Editor
FP17 120 # Detail Editor
FP18 130 # Forms Editor
FP19 140 # Cycle Editor
FP20 150 # Stage Editor
# User Gadgets
DBTN 210,"Coords" # Coordinates on/off
DBTN 250,"ZI" # Zoom in
DBTN 260,"ZO" # Zoom out
DBTN 4d1,"Mag" # Magnetism on/off
DBTN 4d2,"MS" # Magnetism Setup
DBTN 394,"Prim" # Add Primitive
DBTN 4b0,"Hid" # Hide Points
DBTN 2e0,"Zone" # Set Zone
DBTN 2c0,"NewMd" # New mode display
DBTN 6b0,"PkSub" # Pick subgroup
DBTN 546,"UnMk" # Unmake subgroup
DBTN 545,"MkSub" # Make subgroup
DBTN 5g0,"Smooth" # Smooth this line of points and edges
DBTN 5e0,"SetEd" # Set this line of points as the origin for a line fill
DBTN 5f0,"FilEd" # Fill (faces) to this line of points and edges
DBTN 5n0,"Quick" # Get the quick attributes requester
FBTN 210,"Coords" # Coordinates On/Off
FBTN 250,"ZI" # Zoom in
FBTN 260,"ZO" # Zoom out
FBTN 510,"...NoSym" # Symmetry off
FBTN 520,"FS" # Front (Top) view symmetry
FBTN 530,"RS/TS" # Right (Front) view symmetry
FBTN 540,"Both" # Symmetry in both views
FBTN 550,"90" # "90 degree" symmetry
FBTN 710,"...Select" # Select cross section
FBTN 720,"+Key" # Make key cross section
FBTN 730,"-Key" # Unmake key cross section
FBTN 740,"Copy" # Copy from another cross section
FBTN 750,"Cancel" # Cancel cross section command
FBTN 410,"...Edit" # Edit mode
FBTN 420,"Add" # Add mode
FBTN 430,"Del" # Delete mode
CBTN 210,"Coords" # Coordinates on/off
CBTN 250,"ZI" # Zoom in
CBTN 260,"ZO" # Zoom out
CBTN 410,"Grp" # Group Mode
CBTN 420,"Obj" # Object Mode
CBTN 540,"Add" # Add Mode
CBTN 510,"Pivot" # Pivot Mode
CBTN 520,"Twist" # Twist Mode
CBTN 530,"Move" # Move Mode
SBTN 210,"Coords" # Coordinates on/off
SBTN 250,"ZI" # Zoom in
SBTN 260,"ZO" # Zoom out
SBTN 2d0,"CView" # Camera View
SBTN 750,"Goto" # Go to specified frame
ABTN 210,"Add" # Add action bar mode
ABTN 220,"Delete" # Delete action bar mode
ABTN 230,"Info" # Action bar info mode
ABTN 290,"Cancel" # Cancel Add
PBTN 380,"AddAx" # Add axis
PBTN 440,"Knot" # Add knots to the axis
PBTN 450,"Control" # Knot Control
PBTN 550,"Line" # Make Line
PBTN 560,"Contin" # Make Continuous
PBTN 570,"Dis" # Make Discontinuous
PBTN 3a0,"AddPts" # Add points
PBTN 3b0,"Rmpts" # Remove points
PBTN 3c0,"Savepts" # Save points as object
# End Of File